PHD STUDENT · UNIVERSITY OF MARYLAND, COLLEGE PARK

Scholar,

Researcher,

Advocate.

I study digital accessibility with a focus on video games, seeking to make video games more accessible for disabled players.

Headshot of Alyssa Ryan

BACKGROUND

About Me

I am a PhD student in the College of Information at the University of Maryland. My research sits at the intersection of disability studies, game studies, and phenomenology. This research examines the embodied friction, structural inequalities that shape who can access adaptive gaming hardware, and the ways the disabled gaming community has built their own design knowledge. I also study the long term implications of artificial intelligence (A.I.) tools and technology on the disabled community. 

Outside of my academic work, I am an Associate Editor with Including Disability. I also am the Program Director for Academic Program Operations with the Artificial Intelligence Interdisciplinary Institute at Maryland (AIM) at the University of Maryland, College Park.

Personally, I am a huge gamer. I play various types of games but the main genres in my library currently are first-person shooter games and massively multiplayer online role-playing games (MMORPGs). I play Magic: The Gathering (MTG) and mainly build Gruul, Golgari, and mono-Black (🖤 rats and other vermin) decks.

RECENT WORK

Selected Publications

A selection of recent and representative work. See my full CV for a complete list.

[2] Ryan, A., Pineo, E., Jaeger, P. T., & Cork, S. (2026). Malice as modernization: Twenty-first century eugenics, AI, Project 2025, and disability. First Monday, 31(2). https://doi.org/10.5210/fm.v31i2.14729

[1] Dixon, E., Wood, R., Ryan, A., Lazar, J., Feng, J., Jordan, J.B. (2026). Mapping Interface Evaluation Methods Across the Waves of Human-Computer Interaction Research. In: Vanderdonckt, J., Palanque, P., Winckler, M. (eds) Handbook of Human Computer Interaction. Springer, Cham. https://doi.org/10.1007/978-3-319-27648-9_33-1